#include // /cameras/MAT/meshBasicBuilder_BG/globals1 uniform vec2 resolution; #include #include #include #include #include #include #include #include #include void main() { #include #include #include // /cameras/MAT/meshBasicBuilder_BG/output1 vec3 transformed = position; vec3 objectNormal = normal; #ifdef USE_TANGENT vec3 objectTangent = vec3( tangent.xyz ); #endif #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) // removed: // #include #include #include #include #include #endif // removed: // #include #include #include #include #include #include #include #include #include }