// removed: //// INSERT DEFINE // /cameras/cameraPostProcess1/builder1/param1 uniform float v_POLY_param_l1; // /cameras/cameraPostProcess1/builder1/param2 uniform float v_POLY_param_l2; uniform sampler2D textureInput1; void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) { vec4 diffuseColor = vec4(0.0,0.0,0.0,1.0); // removed: // // INSERT BODY // /cameras/cameraPostProcess1/builder1/globals1 vec4 v_POLY_globals1_input0 = inputColor; vec4 v_POLY_globals1_input1 = texture2D( textureInput1, vUv); vec2 v_POLY_globals1_uv = vec2( gl_FragCoord.x / resolution.x, gl_FragCoord.y / resolution.y); float v_POLY_globals1_time = time; // /cameras/cameraPostProcess1/builder1/param1 float v_POLY_param1_val = v_POLY_param_l1; // /cameras/cameraPostProcess1/builder1/param2 float v_POLY_param2_val = v_POLY_param_l2; // /cameras/cameraPostProcess1/builder1/vec2ToFloat1 float v_POLY_vec2ToFloat1_y = v_POLY_globals1_uv.y; // /cameras/cameraPostProcess1/builder1/compare1 bool v_POLY_compare1_val = (v_POLY_vec2ToFloat1_y < v_POLY_param1_val); // /cameras/cameraPostProcess1/builder1/compare2 bool v_POLY_compare2_val = (v_POLY_vec2ToFloat1_y > v_POLY_param2_val); // /cameras/cameraPostProcess1/builder1/and1 bool v_POLY_and1_and = v_POLY_compare1_val && v_POLY_compare2_val; // /cameras/cameraPostProcess1/builder1/twoWaySwitch1 float v_POLY_twoWaySwitch1_val; if(v_POLY_and1_and){ v_POLY_twoWaySwitch1_val = 1.0; } else { v_POLY_twoWaySwitch1_val = 0.0; } // /cameras/cameraPostProcess1/builder1/mix1 vec4 v_POLY_mix1_mix = mix(v_POLY_globals1_input0, v_POLY_globals1_input1, v_POLY_twoWaySwitch1_val); // /cameras/cameraPostProcess1/builder1/vec4ToVec3_1 vec3 v_POLY_vec4ToVec3_1_vec3 = v_POLY_mix1_mix.xyz; // /cameras/cameraPostProcess1/builder1/output1 diffuseColor.xyz = v_POLY_vec4ToVec3_1_vec3; outputColor = vec4( diffuseColor ); }